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Issue #314, Section #3 (26 May : DirectDraw Patch)
Issue #311, Section #8 (10 Apr : Cross Process Calls)
Issue #301, Section #2 (12 Dec 2005: Accelerating DirectDraw)
Issue #299, Section #9 (25 Nov 2005: Desktop Summit)
Issue #296, Section #1 (25 Oct 2005: Beta: How We Got Here)
Issue #295, Section #4 (21 Oct 2005: OpenGL & Child Window Breakage)
Issue #294, Section #2 (14 Oct 2005: Direct3D 7, version 2)
Issue #293, Section #6 (7 Oct 2005: Font Issue (Fixed))
Issue #288, Section #1 (19 Aug 2005: Heap Corruption)
Issue #287, Section #2 (12 Aug 2005: Summer of Code Projects)
Issue #276, Section #5 (27 May 2005: DWARF2 Debug Support)
Issue #263, Section #2 (25 Feb 2005: World of Warcraft & PBuffers)
Issue #260, Section #1 (4 Feb 2005: Window Management Rewrite Details)
Issue #240, Section #3 (17 Sep 2004: DirectX 9 Roadmap)
Issue #237, Section #4 (27 Aug 2004: Quartz Display Driver)
Issue #235, Section #2 (13 Aug 2004: Doom3 & Wine)
Issue #233, Section #5 (30 Jul 2004: S3 Texture Compression)
Issue #232, Section #5 (23 Jul 2004: Stubbing a COM Interface)
Issue #227, Section #1 (18 Jun 2004: News: Wine-20040615, Interview with Lionel Ulmer, CXO 3.0.1)
Issue #227, Section #2 (18 Jun 2004: Mouse Handling)
Issue #223, Section #5 (21 May 2004: Direct3D Retained Mode)
Issue #217, Section #6 (2 Apr 2004: Testing Games)
Issue #209, Section #1 (6 Jan 2004: News: WineConf 2004 Resources)
Issue #208, Section #1 (3 Feb 2004: WineConf 2004 Summary)
Issue #204, Section #8 (9 Jan 2004: WineConf 2004 Agenda & Info)
Issue #197, Section #2 (21 Nov 2003: LGPL'ed Bits of WineX)
Issue #197, Section #3 (21 Nov 2003: Using Standard Fonts)
Issue #192, Section #2 (17 Oct 2003: Support For XRandR)
Issue #192, Section #4 (17 Oct 2003: Privileged Instructions Removed, Apps Broken)
Issue #187, Section #5 (12 Sep 2003: Input Events and DGA Problems)
Issue #185, Section #4 (29 Aug 2003: Why Native DirectX Doesn't Work)
Issue #175, Section #4 (20 Jun 2003: Wintab Status)
Issue #175, Section #5 (20 Jun 2003: Workaround for Xvidmode Graphic Corruption)
Issue #174, Section #4 (13 Jun 2003: Quartz Revisited - New Ideas)
Issue #173, Section #4 (6 Jun 2003: Adding a Root Drive Mapping)
Issue #170, Section #2 (16 May 2003: Direct3D Status)
Issue #158, Section #4 (21 Feb 2003: Problems with OpenGL)
Issue #153, Section #5 (17 Jan 2003: D3D Status Page)
Issue #153, Section #6 (17 Jan 2003: Accessing X11 Calls)
Issue #152, Section #2 (10 Jan 2003: Direct 3D Status)
Issue #152, Section #7 (10 Jan 2003: MacOS X + Bochs + Wine = Wish List)
Issue #150, Section #2 (27 Dec 2002: Direct3D Update)
Issue #149, Section #1 (20 Dec 2002: News: Wine-20021219)
Issue #147, Section #12 (6 Dec 2002: Direct3D Test Programs)
Issue #146, Section #5 (29 Nov 2002: Submitting Multiple Patches)
Issue #146, Section #7 (29 Nov 2002: Shortening Debug Logs)
Issue #146, Section #8 (29 Nov 2002: OpenGL & Double Buffering)
Issue #144, Section #8 (15 Nov 2002: Better OpenGL Separation)
Issue #137, Section #3 (26 Sep 2002: Proposal for Developer CVS Tree)
Issue #137, Section #6 (26 Sep 2002: Programming with Wine and COM)
Issue #134, Section #2 (5 Sep 2002: Quartz DLL (con't))
Issue #133, Section #3 (29 Aug 2002: PPC / MacOS X Support)
Issue #131, Section #6 (6 Aug 2002: Dinput and StarSiege Tribes)
Issue #127, Section #3 (19 Jun 2002: Creating Stubs)
Issue #126, Section #2 (12 Jun 2002: TransGaming Releasing Code)
Issue #111, Section #1 (23 Dec 2001: Wine License Change?)
Issue #100, Section #3 (18 Jul 2001: Handling X Errors Using Exception Handlers)
Issue #100, Section #4 (18 Jul 2001: Small OpenGL Fix)
Issue #100, Section #5 (18 Jul 2001: Implementing ChangeDisplay Settings)
Issue #77, Section #3 (8 Jan 2001: Revisiting Wine application database)
Issue #75, Section #3 (25 Dec 2000: Wine and fonts)
Issue #53, Section #1 (23 Jul 2000: OpenGL/Mesa compilation woes)
Issue #47, Section #2 (12 Jun 2000: Problem with gcc-2.95.2 and -O6)
Issue #45, Section #2 (29 May 2000: OpenGL requirements)
Issue #44, Section #1 (22 May 2000: OpenGL optimization)
Issue #35, Section #1 (20 Mar 2000: XFree86 and Wine)
Issue #15, Section #2 (1 Nov 1999: Starting in Wine)
Issue #9, Section #5 (20 Sep 1999: DGA 2.0 and Wine)
Issue #8, Section #2 (14 Sep 1999: Accelerated OpenGL & Wine)
Issue #2, Section #7 (27 Jun 1999: Some musing about OpenGL support)
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